MW3 Review: A ( Single Player) / A - (Multiplayer)
I know a lot of you out there have been anxiously awaiting the first reviews of Infinity Ward’s latest installment in the Call of Duty series. Well you’re in luck. Since the games launch, I have managed to spend a few hours with the title and wanted to give you some feedback on what I have found so far.
First of all, I want to be honest and say that this review is solely based on around 3 hours of gameplay. Unfortunately, I am NOT one of those privileged critics at IGN or GameSpot who had their hands on the title weeks in advance to render a more thorough review. On the contrary, I had to wait in line on release day to get my hands on a copy in order to write this review. Therefore, none of the opinions expressed below are written in stone. As I get an opportunity to spend more time with the game, I will be sure to update this review. So be sure to bookmark this page. Now, without any further delays, on to the review.
The Single Player Campaign
As you might expect, the events of Modern Warfare 3 pick up exactly where Modern Warfare 2 left off; with the United States engaged in a bloody war with Russia. Players who are having a hard remembering where MW2 left off, might do well to view this video that IGN has prepared. While the first few minutes of the game uses flash backs to recap the events of the previous game, the player is thrown into the action in short order.
One of the things that I found most striking about playing the single player campaign is how familiar the gameplay feels. I don’t mean this in the negative, however. On the contrary, the gameplay comes across as very naturual and well thought out. After not playing the campaign for Black Ops for well over a year, I found myself getting readusted to the gameplay style in a mater of minutes. I’m sure the same will hold true for other season COD players.
In the graphics and sound department, I did notice a slight improvement when compared to previous installments. That being said, since the game is running off the same graphics engine as MW2, one can’t expect any huge leaps in the visuals. Where I was impressed, however, were with the realistic depictions of major US landmarks. For some reason, the visuals just seem all the more realistic when they are depicting things such as New York’s Financial District and other landmarks that we all know and love.
My Tentative Review for MW3 Single Player Campaign: A
While Call of Duty has always had a solid single player campaign, for most players the true COD experience has always come from the multiplayer. It’s not uncommon to find players that have owned ever version of Call of Duty but who have NEVER played the single player campaign. Fortunately, when in comes to multiplayer, MW3 does not disappoint. One of the things that you will notice immediately, is that multiplayer “feels” very similar to MW2. Unlike COD Black OPS, which in my opinion never quite played like a COD game, you can immediately see the care that Infinity Ward and Sledge Hammer put into the game.
At the time of launch, the multiplayer experience includes a total of 16 maps, each varying in both size and geographical location. If players can take their eyes out of the cross hairs for a few seconds, they will notice that the maps included in the game take players to various parts of the world from Europe, to England, to Africa and a bunch of other locations in between. My favorite map thus far happens to “Hardhat” which is reminiscent to “Rust” from MW2, offering fast-paced, close quarters combat.
Of course, all of our favorite game modes return in this iteration of the series from Team Death Match, to Search and Destroy, and of course Free-for-All. Infinity Ward also through in a couple of other very interesting game modes such as Team Juggernaut where players defend their team’s Juggernaut in order gain points and become the next Juggernaut. All of these new game modes (a total of 6 in all) really add some needed variety to the game.
Now despite my love of MW3′s multiplayer experience, I do have what I consider to be a major complaint. That is, players who pre-ordered a subscription to Call of Duty Elite in order to attain “Founder Status”, seem to have an unfair advantage in multiplayer. For those of you who are not familiar with Call of Duty Elite, I suggest taking a look at my FAQs page. That being said, one of the main perks of pre-ordering COD Elite is that players are granted an XP boost when leveling up in multiplayer. As result, the players who decided to pre-order where leveling up at alarming rates on launch night. In under an hour after the game was released, I ran into players that were already on level 15. Players who chose not to pre-order are going to have a tough time catching up. Only time will tell if Infinity Ward rectifies this problem. That being said, below is my tenative review of Modern Warfare 3′s multiplayer.
My Tentative Review for MW3 Multiplayer: A-
(points were deducted solely due to the unbalanced xp leveling)
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